[Mission] Name=ポートモレスビー攻略作戦 Author=白紙 Rank=5 DfPlane=TORYU DfSub=Bomb SKY=0 Reward=1000 Capt_Win=連合軍航空機及び陸上部隊の全滅 Capt_lose=日本軍陸上部隊の全滅 Map=陸川川市港 Atlas_Sort=1 Atlas_X=42 Atlas_Y=136 Message=42年5月、海路からポートモレスビーの攻略を計画したMO作戦はアメリカ艦隊の迎撃を受けた。交戦の結果、アメリカ空母1隻を沈めるも日本艦隊も艦載機を多数失い後退、作戦は失敗に終わった。#だが6月に起きたミッドウェー海戦での敗北によりニューギニア方面の重要度が増し、再びポートモレスビーの攻略が計画された。だが海軍の戦力は整っておらず、陸軍だけで行わなければならなかった。 [Camp1] Name=日本軍 WinCond=NoEnemyFighter,NoEnemyBomber,NoEnemyTank,NoEnemyHead,NoEnemyUnRelease,NoEnemyEmbark Escape=Fail,HTF,NoR,NoL Wave1_Comment=敵の直掩機を確認した。爆撃機に寄せ付けるな! Wave2_time=60 wave2_comment=第2派発進!攻撃の手を緩めるな WinComment=我が軍はポートモレスビーの占領に成功した。万歳! [Camp2] Name=連合軍 WinCond=NoEnemyTank Escape=Fail,HTF,NoL Wave2_time=45 wave2_comment=敵基地から航空機が発進しました! Wave3_time=85 wave3_comment=海上から敵編隊及び輸送船接近! Wave4_time=160 wave4_comment=敵艦載機を確認! WinComment=侵攻部隊が壊滅した。作戦は失敗だ [PlayerUnit] Block=1 Sector=9 Factor=LessFuel [Unitset1] SetName=MiniBase camp=1 Block=1 Sector=8 [Unitset2] SetName=ArmyBase Block=1 Sector=3 [Unitset3] unitName=AAC Num=2 Block=1 Sector=6 [Unitset4] unitName=Barrack Num=1 Block=1 Sector=7 [Unitset5] unitName=JPinf Num=10 Block=1 Sector=11 Factor=StandInLine,Occupy [Unitset6] unitName=JPinf Num=10 Block=1 Sector=11 Factor=StandInLine,Occupy [Unitset7] unitName=Chiha Num=5 Block=1 Sector=7 Factor=StandInLine,Occupy [Unitset8] unitName=Chiha Num=5 Block=1 Sector=7 Factor=StandInLine,Occupy [Unitset15] UnitName=HIEN Num=1 camp=1 level=5 Wave=1 Block=1 Sector=10 Factor=NoBomb,LessFuel,EID,TouchDown,PreferDF,BombAbout [Unitset16] UnitName=HIEN Num=2 level=4 Block=1 Sector=10 Factor=NoBomb,LessFuel,EID,TouchDown,PreferDF,BombAbout [Unitset17] UnitName=TYPE1 Num=1 level=5 Wave=1 Block=1 Sector=10 Factor=NoBomb,LessFuel,EID,TouchDown,PreferDF,BombAbout [Unitset18] UnitName=TYPE1 Num=1 level=4 Block=1 Sector=10 Factor=NoBomb,LessFuel,EID,TouchDown,BombAbout [Unitset19] UnitName=TYPE1 Num=2 level=3 Block=1 Sector=10 Factor=NoBomb,LessFuel,EID,TouchDown,BombAbout [Unitset22] UnitName=TORYU Num=1 level=4 Block=1 Sector=9 Factor=LessFuel,EID,TouchDown,BombAbout [Unitset23] UnitName=TORYU Num=2 level=3 Block=1 Sector=9 Factor=LessFuel,EID,TouchDown,PreferGA,BombAbout [Unitset24] UnitName=T97HB Num=3 Block=1 Sector=8 Factor=EID,TouchDown [Unitset25] UnitName=TYPE1 Num=1 wave=2 level=4 Block=1 Sector=6 Factor=NoBomb,InitOnBase,EID,TouchDown,BombAbout [Unitset26] UnitName=TYPE1 Num=3 level=3 Block=1 Sector=6 Factor=NoBomb,InitOnBase,EID,TouchDown,BombAbout [Unitset27] UnitName=TORYU Num=2 Block=1 Sector=6 Factor=InitOnBase,EID,TouchDown,BombAbout [Unitset28] UnitName=HIEN Num=2 Block=1 Sector=6 Factor=NoBomb,InitOnBase,EID,TouchDown,BombAbout [Unitset29] UnitName=T97HB Num=2 Block=1 Sector=6 Factor=InitOnBase,EID,TouchDown [Unitset40] unitName=Trench Num=1 camp=2 wave=1 Block=3 Sector=9 [Unitset41] unitName=AAC Num=2 Block=3 Sector=10 Factor=StandInLine [Unitset42] SetName=MiniBase Block=3 Sector=11 [Unitset43] SetName=ModBase2 Block=4 Sector=2 [Unitset44] SetName=LargeBase Block=4 Sector=7 [Unitset45] SetName=SupplyBase Block=4 Sector=12 [Unitset46] unitName=AAC Num=2 Block=5 Sector=2 Factor=StandInLine [Unitset48] unitName=TroopShip Num=3 wave=1 Block=6 Sector=2 Factor=StandInLine [Unitset49] unitName=TroopShip Num=3 wave=3 Block=6 Sector=2 Factor=StandInLine [Unitset50] unitName=UKinf Num=3 wave=1 Block=3 Sector=9 Factor=InitOnTrench,Freeze [Unitset51] unitName=USinf Num=3 Block=3 Sector=9 Factor=InitOnTrench,Freeze [Unitset52] unitName=LRC Num=2 Block=3 Sector=9 Factor=InitOnTrench,Freeze [Unitset54] unitName=M3Lee Num=1 Factor=Embark,NoTargNoMove,BombLandEnemy,BombMobileEnemy [Unitset55] unitName=USinf Num=2 Factor=Embark,NoTargNoMove,BombLandEnemy,BombMobileEnemy [Unitset56] unitName=LRC Num=1 Factor=Embark,NoTargNoMove,BombLandEnemy,BombMobileEnemy [Unitset57] unitName=M3 Num=1 Factor=Embark,NoTargNoMove,BombLandEnemy,BombMobileEnemy [Unitset70] UnitName=P40 Num=2 level=3 Wave=1 Block=3 Sector=12 Factor=NoBomb,EID,TouchDown,BombMobileEnemy [Unitset71] UnitName=P38 Num=2 Block=3 Sector=12 Factor=NoBomb,EID,TouchDown,BombMobileEnemy [Unitset72] UnitName=Hurric1 Num=2 Block=3 Sector=12 Factor=NoBomb,EID,TouchDown,BombMobileEnemy [Unitset73] UnitName=CA12 Num=3 Block=6 Sector=1 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset74] UnitName=B17E Num=3 Block=6 Sector=2 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset75] UnitName=P40 Num=3 level=3 Wave=2 Block=5 Sector=6 Factor=NoBomb,InitOnBase,EID,TouchDown,BombMobileEnemy [Unitset76] UnitName=F4F4 Num=3 Block=5 Sector=6 Factor=NoBomb,InitOnBase,EID,TouchDown,BombMobileEnemy [Unitset77] UnitName=Blenheim Num=3 Block=4 Sector=2 Factor=InitOnBase,EID,TouchDown,BombAbout,BombMobileEnemy [Unitset80] UnitName=CA12 Num=2 Wave=3 Block=6 Sector=1 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset81] UnitName=P40 Num=2 Block=6 Sector=1 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset82] UnitName=P38 Num=2 Block=6 Sector=1 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset83] UnitName=B17E Num=2 Block=6 Sector=2 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset84] UnitName=F4F4 Num=5 wave=4 Block=6 Sector=1 Factor=NoBomb,LessFuel,EID,TouchDown,BombMobileEnemy [Unitset85] UnitName=SBD Num=3 Block=6 Sector=1 Factor=LessFuel,EID,TouchDown,BombMobileEnemy [Unitset99] SetName=RandomTree2 Num=50