[Mission] Name=日の出づる国、第3話「マレー作戦2」 DfPlane=ZERO21 DfSub=RPack Sky=0 Map=川陸海陸 Capt_Win=英軍の降伏 Capt_Lose=味方陸軍の三割が壊滅、又はシンガポールへの上陸失敗 Message=マレーへの上陸に成功した我々は快進撃を続け、今まさにこの半島から英軍を追い落とし、シンガポール島までを掌中に収めようとしている。しかしシンガポールには未だ八万以上の敵兵が居り、四万にも満たないわが軍が正攻法で挑んでも勝ち目がないか、勝っても被害が大きくなるだろう。しかし、シンガポールの水の供給を断った後なら、敵も降伏勧告に応じるかもしれない。今回は、その可能性に賭けてみる事となった。#では、いつもどおりの善戦を期待している。 Atlas_Sort=2 Atlas_X=81 Atlas_Y=130 BGM=1 WinAtLimit=-1 Limit_Time=232 Limit_Comment=シンガポール島の攻撃に失敗した。次の攻撃は援軍が到着するまで延期とする。 [Camp1] Name=大日本帝国 WinCond=PassDestined Escape=HTF,succeed,fail Wave1_comment=これよりジャングルを抜けて敵拠点を襲撃する。敵爆撃機に橋を落とさせるな! Wave2_comment=到着が遅れて申し訳ない。一気に攻勢に出よう! Wave2_time=70 Wave3_comment=動ける部隊は輸送船に乗った。我等これよりシンガポール島に上陸し、敵の補給拠点を制圧する! Wave3_time=140 WinComment=補給を断たれたシンガポールの英軍は降伏した。この困難な任務をやり遂げた諸君に感謝する。 SplashTargetPer=100 [Camp2] Name=大英帝国 Escape=HTF,succeed,fail Wave2_time=3 Wave3_time=9 Wave4_time=19 Wave5_time=24 Wave6_time=45 Wave7_time=50 Wave8_comment=シンガポールより敵重爆が出撃!奴らを陸軍に近づけるな! Wave8_time=107 Wave9_comment=東西より敵雷撃機が向かってきている。雷装しているようだ……輸送艦を守れ! Wave9_time=150 WinComment=陸軍の被害が甚大だ。シンガポールの攻略は援軍が到着するまで延期とする。 SplashTargetPer=30 [PlayerUnit] Factor=InitOnBase [UnitSet1] SetName=MiniBase2 Block=1 Sector=3 [UnitSet2] UnitName=Bridge Block=1 Sector=8 [UnitSet3] UnitName=JPinf Num=8 Block=1 Sector=1 Factor=StandInLine,Target,Occupy,NoTargNoMove,BombMobileEnemy,GreatGeneral [UnitSet4] UnitName=JPinf Num=8 Block=1 Sector=1 Factor=StandInLine,Target,Occupy,NoTargNoMove,BombMobileEnemy,GreatGeneral [UnitSet5] UnitName=tree3 camp=0 Num=33 Block=1 Sector=9 Factor=StandInLine [UnitSet6] UnitName=tree4 Num=20 Block=1 Sector=9 [UnitSet7] UnitName=Box Num=4 Sector=3 Factor=StandInLine,HalfHP [UnitSet8] UnitName=GasTank Num=4 Sector=4 Factor=StandInLine,HalfHP [UnitSet9] UnitName=WatchTower Num=2 Sector=4 Factor=StandInLine,HalfHP [UnitSet10] UnitName=Hanger Num=3 Sector=4 Factor=StandInLine,HalfHP [UnitSet11] UnitName=Trench camp=2 Sector=5 Factor=HalfHP,Target [UnitSet12] UnitName=UKinf Num=4 Factor=HalfHP,Freeze,Target [UnitSet13] UnitName=AirPort Num=2 Sector=6 Factor=StandInLine [UnitSet14] UnitName=Trench Num=3 Sector=6 Factor=StandInLine,HalfHP,Target [UnitSet15] UnitName=UKinf Num=12 Sector=6 Factor=HalfHP,Freeze,BombLandEnemy,Target [UnitSet16] SetName=SupplyBase camp=0 Block=4 Sector=8 [UnitSet17] UnitName=SupplyCenter Block=4 Sector=8 Factor=Destination [UnitSet18] SetName=ArmyBase camp=2 Block=5 Sector=3 Factor=NoGun [UnitSet19] UnitName=UKinf camp=2 Num=2 Block=4 Sector=9 Factor=HalfHP,Freeze,Target [UnitSet20] SetName=MiniBase2 Block=4 Sector=11 Factor=HalfHP [UnitSet21] UnitName=UKinf Num=10 Block=4 Sector=11 Factor=HalfHP,StandInLine,NoShot,NoTargNoMove,ZoneDefense,BombLandEnemy [UnitSet22] UnitName=TroopShip Sector=10 Factor=Freeze,HalfHP [UnitSet23] UnitName=tree3 camp=0 Num=7 Block=4 Sector=9 Factor=StandInLine [UnitSet24] UnitName=tree4 Num=4 Block=4 Sector=9 ;a1 [UnitSet25] UnitName=ZERO21 camp=1 Level=4 Factor=InitOnBase,HaveRPack,TouchDown,NoStrafe,GoRight,PreferDF [UnitSet26] UnitName=TYPE1 Num=2 Level=3 Factor=InitOnBase,HaveRPack,TouchDown,NoStrafe,GoRight,ICOnly,NoBomb ;e1 [UnitSet27] UnitName=Me323 camp=2 Block=5 Sector=1 Factor=GoRight,NoBomb ;e2 [UnitSet28] UnitName=Hurric1 wave=2 Num=2 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe [UnitSet29] UnitName=Blenheim Level=2 Factor=InitOnBase,BombAbout,BombLandEnemy,BombStillEnemy [UnitSet30] UnitName=Blenheim Factor=InitOnBase,BombAbout,BombLandEnemy,BombStillEnemy,HalfHP ;e3 [UnitSet31] UnitName=Hurric1 wave=3 Level=3 Block=3 Num=2 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe [UnitSet32] UnitName=Blenheim Level=2 Block=3 Factor=InitOnBase,BombAbout,BombLandEnemy,BombStillEnemy [UnitSet33] UnitName=Blenheim Block=3 Factor=InitOnBase,BombAbout,BombLandEnemy,BombStillEnemy,HalfHP ;e4 [UnitSet34] UnitName=Hurric1 Num=2 wave=4 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe [UnitSet35] UnitName=Hurric1 Level=3 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe ;e5 [UnitSet36] UnitName=Hurric1 Num=2 Level=2 wave=5 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe [UnitSet37] UnitName=Hurric1 Level=3 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe ;e6 [UnitSet38] UnitName=Wellington Num=2 wave=6 Block=3 Factor=InitOnBase,BombLandEnemy,BombMobileEnemy,EID [UnitSet39] UnitName=Wellington Block=3 Factor=InitOnBase,BombLandEnemy,BombMobileEnemy ;e7 [UnitSet40] UnitName=Wellington Num=2 wave=7 Block=3 Factor=InitOnBase,BombLandEnemy,BombMobileEnemy,EID [UnitSet41] UnitName=Wellington Block=3 Factor=InitOnBase,BombLandEnemy,BombMobileEnemy ;e8 [UnitSet42] UnitName=Wellington Num=2 wave=8 Block=4 Factor=InitOnBase,BombLandEnemy,BombMobileEnemy,EID [UnitSet43] UnitName=Wellington Num=2 Block=4 Factor=InitOnBase,BombLandEnemy,BombMobileEnemy,EID [UnitSet44] UnitName=Hurric1 Num=4 Level=2 Block=4 Factor=InitOnBase,BombAbout,TouchDown,NoBomb,BombLandEnemy,BombMobileEnemy,NoStrafe ;a2 [UnitSet45] UnitName=TYPE1 Num=3 camp=1 wave=2 Block=0 Sector=11 Factor=TouchDown,NoStrafe,BombAbout,BombTargetEnemy,BombStillEnemy [UnitSet46] UnitName=TYPE1 Num=3 Level=4 Block=0 Sector=11 Factor=TouchDown,NoStrafe,BombAbout,PreferDF,BombTargetEnemy,BombStillEnemy [UnitSet47] UnitName=TYPE1 Level=5 Block=0 Sector=10 Factor=TouchDown,NoStrafe,PreferDF,HaveRPack [UnitSet48] UnitName=T96LA Num=2 Block=0 Sector=11 Factor=BombTargetEnemy,BombStillEnemy [UnitSet49] UnitName=T96LA Num=2 Block=0 Sector=9 Factor=BombTargetEnemy,BombStillEnemy ;a3 [UnitSet50] UnitName=TroopShip camp=1 wave=3 Sector=10 Factor=Freeze,EIE [UnitSet51] UnitName=TroopShip Sector=10 Factor=Freeze,EIE [UnitSet52] UnitName=TroopShip Sector=10 Factor=Freeze,EIE [UnitSet53] UnitName=JPinf wave=1 Num=3 Factor=Occupy,BombTargetEnemy,Embark,GoDestined,GreatGeneral,EIE ;e9 [UnitSet54] UnitName=SwdFish Num=3 camp=2 wave=9 Level=3 Block=0 Sector=10 Factor=HaveTorpedo,EID [UnitSet55] UnitName=SwdFish Block=0 Sector=10 Factor=HaveTorpedo [UnitSet56] UnitName=Hurric1 Num=2 Block=5 Sector=2 Factor=NoStrafe,PreferDF,NoBomb [UnitSet57] UnitName=SwdFish Num=2 Block=5 Sector=3 Factor=HaveTorpedo,EID,EIE [UnitSet58] UnitName=SwdFish Block=5 Sector=3 Factor=HaveTorpedo,EIE [UnitSet59] UnitName=SwdFish Num=2 Level=2 Block=0 Sector=2 Factor=HaveTorpedo,EID,EIE [UnitSet60] UnitName=SwdFish Block=0 Sector=2 Factor=HaveTorpedo,EIE [UnitSet61] UnitName=SwdFish Num=2 Block=5 Sector=8 Factor=HaveTorpedo,EID,EIE [UnitSet62] UnitName=SwdFish Block=5 Sector=8 Factor=HaveTorpedo,EIE