[Mission] Name=東京包囲 Author=白紙 Rank=9 DfPlane=SIDEN21 PlaneSelectable=1 Map=陸川市市河陸 SKY=0 Type=3 Reward=2500 Capt_Win=トラックに損害を出さない  別条件:アメリカ軍地上部隊の全滅 Capt_lose=トラックに一両でも損害が出る Message=昭和21年3月1日、アメリカ軍はコロネット作戦を発動、湘南海岸と九十九里浜より上陸を開始。日本軍は各方面で善戦するも敵の圧倒的な戦力の前に徐々に後退していきに東京は二方向から包囲されつつあった。#そして孤立しかけている東京の守備隊はこの包囲網が不完全なうちに全戦力で一角を崩し、逃げ遅れた民間人と共に脱出するという賭けにでた。 Atlas_Sort=2 Atlas_X=167 Atlas_Y=51 WinAtLimit=1 Limit_Time=260 Limit_Comment=「突破成功!」 「これで東京も見納めだ、よく見ておけよ」 [Camp1] Name=日本軍 WinCond=NoEnemyTank Escape=HTF,succeed,fail,NoL wave1_comment=「航空隊、時間を稼げ!」 Wave2_time=28 wave2_comment=「トラックには民間人が乗ってる。一両もやらせるな!」 Wave3_time=59 wave3_comment=「敵は都市部まで到達した!撤退急げ!!」 Wave4_time=116 wave4_comment=「戦車隊は対岸の敵をけちらせ!!」 Wave5_time=141 wave5_comment=「民間人は全員乗車した。発車しろ!」 Wave6_time=156 wave6_comment=「市街地を抜けたが…。橋は無事か?」 Wave7_time=198 wave7_comment=「塹壕を捨てろ!撤退する!!」 WinComment=「奇跡だな…」「侵攻した米軍は壊滅した、この隙に脱出するぞ」 [Camp2] Name=アメリカ軍 WinCond= SplashTargetPer=10 Escape=HTF,succeed,fail Wave2_time=38 wave2_comment=「敵編隊飛来!」 Wave3_time=102 wave3_comment=「退却方向より輸送機含む敵編隊が飛来!空挺部隊から退路を守れ!!」 Wave4_time=136 wave4_comment=「B−29だ!全機撃ち落とせ!!」 WinComment=「作戦は失敗だ。かくなる上は米軍に一矢報いるぞ!」 [PlayerUnit] Block=2 Sector=8 Factor=InitOnBase [Unitset1] SetName=City Num=14 camp=1 Block=3 Sector=6 Factor=HalfDead [Unitset2] SetName=City Num=14 Block=4 Sector=6 Factor=HalfDead [Unitset3] SetName=Jhouse Num=12 Block=2 Sector=12 Factor=HalfDead [Unitset4] SetName=Jhouse Num=8 Block=4 Sector=12 Factor=HalfDead [Unitset5] SetName=LargeBase Block=4 Sector=1 [Unitset6] UnitName=AAC Num=2 Block=3 Sector=5 Factor=StandInLine [Unitset7] UnitName=AAC Num=2 Block=4 Sector=5 Factor=StandInLine [Unitset8] UnitName=AAC Num=2 Block=4 Sector=11 Factor=StandInLine [Unitset9] UnitName=AAC Num=2 Block=3 Sector=10 Factor=StandInLine [Unitset10] UnitName=Track Num=2 Wave=2 Block=3 Sector=2 Factor=StandInLine,Freeze,GoRight,Escaper,Target [Unitset11] UnitName=Track Num=2 Wave=3 Block=3 Sector=8 Factor=StandInLine,Freeze,GoRight,Escaper,Target [Unitset12] UnitName=Track Num=2 Wave=4 Block=4 Sector=8 Factor=StandInLine,Freeze,GoRight,Escaper,Target [Unitset13] UnitName=Track Num=2 Wave=5 Block=5 Sector=1 Factor=StandInLine,Freeze,GoRight,Escaper,Target [Unitset14] UnitName=Trench Num=1 wave=1 Block=5 Sector=9 [Unitset15] UnitName=AAC Num=2 Block=5 Sector=8 Factor=StandInLine [Unitset16] UnitName=AirPort Num=1 Block=5 Sector=6 [Unitset17] UnitName=Trench Num=1 Block=2 Sector=9 Factor=AlreadyDead [Unitset18] UnitName=AAC Num=2 Block=2 Sector=11 Factor=StandInLine [Unitset19] UnitName=JPinf Num=8 Block=2 Sector=9 Factor=GoRight,Escaper,HalfDead [Unitset20] UnitName=LRC Num=1 wave=7 Block=5 Sector=9 Factor=Freeze,InitOnTrench,Escaper,GoRight [Unitset21] UnitName=JPinf Num=7 Block=5 Sector=9 Factor=Freeze,InitOnTrench,Escaper,GoRight [Unitset22] UnitName=CHINU Num=8 wave=3 Block=3 Sector=11 Factor=StandInLine,Freeze,GoRight,Escaper [Unitset23] UnitName=CHIHA Num=9 wave=4 Block=4 Sector=8 Factor=StandInLine,Freeze,GoRight,Escaper [Unitset24] UnitName=CHINU Num=3 wave=6 Block=5 Sector=2 Factor=StandInLine,Freeze,GoRight,Escaper [Unitset25] UnitName=SIDEN21 Num=2 wave=1 Level=5 Block=2 Sector=8 Factor=InitOnBase,TouchDown,EID,NoBomb [Unitset26] UnitName=TYPE5 Num=3 Block=5 Sector=6 Factor=InitOnBase,TouchDown,EID,NoBomb [Unitset27] UnitName=SIDEN21 Num=3 Level=4 Block=2 Sector=8 Factor=InitOnBase,TouchDown,EID,NoBomb [Unitset28] UnitName=TYPE5 Num=3 Block=5 Sector=6 Factor=InitOnBase,TouchDown,EID,NoBomb [Unitset29] UnitName=HAYATE Num=2 wave=3 Level=5 Block=4 Sector=1 Factor=InitOnBase,TouchDown,EID,NoBomb [Unitset30] UnitName=HAYATE Num=3 Level=4 Block=4 Sector=1 Factor=InitOnBase,TouchDown,EID,NoBomb [Unitset31] UnitName=SHUSUI Num=2 wave=5 Level=5 Block=5 Sector=6 Factor=InitOnBase,TouchDown,EID [Unitset32] UnitName=RAIDEN Num=2 Block=5 Sector=6 Factor=InitOnBase,TouchDown,EID [Unitset33] SetName=ModBase camp=2 wave=1 Block=1 Sector=5 [Unitset34] SetName=MiniBase Block=6 Sector=9 Factor=Destination [Unitset35] UnitName=M4 Num=17 Block=2 Sector=1 Factor=StandInLine,Occupy [Unitset36] UnitName=M26 Num=17 Block=1 Sector=11 Factor=StandInLine,Occupy [Unitset37] UnitName=M4 Num=7 Block=1 Sector=11 Factor=StandInLine,Occupy [Unitset38] UnitName=USinf Num=9 wave=1 Block=6 Sector=6 Factor=StandInLine,Freeze [Unitset39] UnitName=M4 Num=6 Block=6 Sector=6 Factor=StandInLine,Freeze [Unitset40] UnitName=F6F5 Num=2 Level=5 wave=1 Block=1 Sector=5 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset41] UnitName=F6F5 Num=8 Level=4 Block=1 Sector=5 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset42] UnitName=SB2C Num=3 Level=3 Block=1 Sector=3 Factor=TouchDown,EID [Unitset43] UnitName=F6F5 Num=2 wave=2 Level=5 Block=0 Sector=10 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset44] UnitName=F6F5 Num=3 Level=4 Block=0 Sector=10 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset45] UnitName=F6F5 Num=3 Level=3 Block=0 Sector=10 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset46] UnitName=SB2C Num=3 Level=4 Block=0 Sector=10 Factor=TouchDown,EID [Unitset47] UnitName=P63 Num=2 wave=3 Level=5 Block=7 Sector=1 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset48] UnitName=P63 Num=6 wave=3 Level=3 Block=7 Sector=1 Factor=TouchDown,EID,NoBomb,NoStrafe,BombNavalEnemy [Unitset49] UnitName=C47 Num=1 Block=7 Sector=9 BorneBlock=5 BorneSector=5 [Unitset50] UnitName=C47 Num=1 Block=7 Sector=9 BorneBlock=5 BorneSector=11 [Unitset51] UnitName=USinf Num=5 Block=7 Sector=6 Factor=AirBorne [Unitset52] UnitName=B29 Num=4 wave=4 Level=5 Block=0 Sector=11 [Unitset53] UnitName=Bridge Num=1 camp=1 Block=5 Sector=5 [Unitset54] UnitName=Bridge Num=1 Block=5 Sector=8 [Unitset55] UnitName=Bridge Num=1 camp=0 Block=2 Sector=6