[Mission] Name=砂上の要塞 Author=紫電 Rank=9 PlaneSelectable=1 SubSelectable=1 DfPlane=RE2002 DfSub=Bomb SKY=1 Reward=1000 Capt_Win=敵軍の撃退及び補給部隊のトラックを3台以上防衛 Capt_lose=東西どちらかの陣地を突破されるorトラックの防衛失敗 ReversePrior=0 BGM=2 Map=砂砂砂 Message=あー、新入りか?最前線にようこそだぜ。ここは見ての通り周囲が砂だらけなうえに、敵の攻撃も度々ある。しかも先日の戦闘の所為で、どの戦車も修理中で動けない酷い場所だ。おまけにここ最近補給部隊も来てなくてなぁ……保存食ばっかりじゃ戦ってられないぜ。……いつまで待てばいいのやら。#(サイレンの音)#おっと、どうやらお客さんらしいな。じゃあな、互いに生きていたらまた会おうぜ。 [Camp1] Name=伊軍 WinCond=PassDestined,NoEnemyTank,NoEnemyUnRelease,NoEnemyFighter,NoEnemyBomber Escape=Succeed,Fail,HTF,NoL,NoR Wave1_Comment=敵軍接近!航空隊は迎撃を開始せよ!整備隊は車両の修理を急げ!! Wave2_time=26 wave2_comment=整備完了!発車させる!!お前等、次の戦車に取りかかるぞ! Wave3_time=64 wave3_comment=整備完了!!お前等、気合いを入れろ!次が最後だ! Wave4_time=92 wave4_comment=整備完了!……俺たちの仕事は終わりだ。あとは頼んだぞ!! Wave5_time=125 wave5_comment=こちらGZ基地所属のアリエテ小隊、爆撃機を用意してたら遅れてしまった。これより援護する Wave6_time=175 wave6_comment=おい、西側を見ろ!味方の補給部隊だ! WinComment=敵軍の撃退に成功!久しぶりに新鮮な飯にもありつけるし文句無しだな! FriendTarget1=Track [Camp2] Name=連合軍 WinCond=PassDestined,NoEnemyTank,OrCheck Escape=Succeed,Fail,HTF Wave2_time=35 wave2_comment=……敵軍後方に砂塵を確認、どうやら敵の増援だな。我々も援軍を要請するぞ Wave3_time=50 wave3_comment=西側に新たな敵機を確認した!迎撃せよ! Wave4_time=75 wave4_comment=おい、まだ来るのかよ。そろそろ諦めろって…… Wave5_time=105 wave5_comment=伏せろ!また空襲だ!援軍はまだなのか!? Wave6_time=143 wave6_comment=……!?敵は重戦車で東側を突破するつもりだ!阻止せよ!! Wave7_time=153 wave7_comment=また敵機か!!奴らは加減ってものを知らないのか!? Wave8_time=180 wave8_comment=敵輸送機を確認!基地西側に降下する気だ!補給部隊を守れ!! WinComment=……これ以上、維持するのは限界だな。基地を放棄し友軍と合流するぞ SplashTargetPer=70 [PlayerUnit] Block=2 Sector=8 Factor=InitOnBase [Unitset1] SetName=MiniBase Block=2 Sector=8 [Unitset2] SetName=ArmyBase Block=2 Sector=5 [Unitset3] UnitName=Factory3 Num=2 Block=2 Sector=10 factor=StandInLine [Unitset4] UnitName=Factory3 Num=2 Block=2 Sector=3 factor=StandInLine [Unitset5] UnitName=Trench Block=2 Sector=1 factor=Destination [Unitset6] UnitName=Trench Block=2 Sector=12 factor=Destination [Unitset7] UnitName=Barrack Num=3 Block=2 Sector=2 factor=StandInLine [Unitset8] UnitName=Barrack Num=3 Block=2 Sector=11 factor=StandInLine [Unitset9] UnitName=AAC Num=2 Block=2 Sector=7 [Unitset10] UnitName=ITinf Num=5 Block=2 Sector=1 Factor=InitOnTrench,Freeze [Unitset11] UnitName=LRC Num=2 Block=2 Sector=1 Factor=InitOnTrench,Freeze [Unitset12] UnitName=LRC Num=2 Block=2 Sector=12 Factor=InitOnTrench,Freeze [Unitset13] UnitName=ITinf Num=5 Block=2 Sector=12 Factor=InitOnTrench,Freeze [Unitset14] UnitName=Trench Block=2 Sector=1 [Unitset15] UnitName=Trench Block=2 Sector=12 [Unitset16] UnitName=M1340 Num=2 wave=2 Block=2 Sector=10 factor=ZoneDefense,NoTargNoMove [Unitset17] UnitName=M1340 Num=2 Block=2 Sector=3 factor=ZoneDefense,NoTargNoMove [Unitset18] UnitName=M1340 Num=2 wave=3 Block=2 Sector=10 factor=ZoneDefense,NoTargNoMove [Unitset19] UnitName=M1340 Num=2 Block=2 Sector=3 factor=ZoneDefense,NoTargNoMove [Unitset20] UnitName=M40 Num=2 wave=4 Block=2 Sector=10 factor=ZoneDefense,NoTargNoMove [Unitset21] UnitName=M40 Num=2 Block=2 Sector=3 factor=ZoneDefense,NoTargNoMove [Unitset22] UnitName=Track Num=5 wave=6 Block=0 Sector=11 factor=StandInLine,EIE,GoDestined [Unitset23] UnitName=M40 Num=2 Block=0 Sector=12 factor=NoTargNoMove,StandInLine,EIE [Unitset24] UnitName=M1340 Num=3 Block=0 Sector=12 factor=NoTargNoMove,StandInLine,EIE [Unitset25] UnitName=RE2002 Num=2 Level=3 wave=1 Block=2 Sector=7 factor=InitOnBase,TouchDown,EID,BombAbout,PreferDF,EIE [Unitset26] UnitName=RE2001 Num=4 Level=3 Block=2 Sector=7 factor=InitOnBase,TouchDown,EID,HaveRPack,EIE [Unitset27] UnitName=Ca311 Num=3 Level=3 Block=2 Sector=7 factor=InitOnBase,TouchDown,EID,BombAbout,EIE [Unitset28] UnitName=RE2002 Num=1 Level=5 wave=5 Block=0 Sector=12 factor=LessFuel,TouchDown,EID,BombAbout,PreferDF,EIE [Unitset29] UnitName=RE2001 Num=2 Level=4 Block=0 Sector=12 factor=LessFuel,TouchDown,EID,HaveRPack,EIE [Unitset30] UnitName=Ca311 Num=2 Level=4 Block=0 Sector=12 factor=LessFuel,TouchDown,EID,BombAbout,EIE [Unitset31] UnitName=UKinf Num=12 camp=2 wave=1 Block=3 Sector=9 factor=Occupy,EIE,NoTargNoMove,GoDestined [Unitset32] UnitName=M3Lee Num=3 Block=3 Sector=10 factor=EIE,NoTargNoMove,GoDestined [Unitset33] UnitName=UKinf Num=12 Block=1 Sector=3 factor=Occupy,EIE,NoTargNoMove,GoDestined [Unitset34] UnitName=M3Lee Num=3 Block=1 Sector=3 factor=EIE,NoTargNoMove,GoDestined [Unitset35] UnitName=Hurric2 Num=3 Level=3 Block=4 Sector=2 factor=LessFuel,EID,BombAbout,EIE [Unitset36] UnitName=SPIT1 Num=2 Block=4 Sector=1 factor=LessFuel,EID,EIE,PreferDF [Unitset37] UnitName=UKinf Num=8 wave=2 Block=0 Sector=12 factor=StandInLine,Occupy,EIE,NoTargNoMove,GoDestined [Unitset38] UnitName=Crusader Num=5 Block=0 Sector=11 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset39] UnitName=ShermanFF Num=3 Block=0 Sector=11 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset40] UnitName=UKinf Num=8 Block=4 Sector=1 factor=StandInLine,Occupy,EIE,NoTargNoMove,GoDestined [Unitset41] UnitName=Crusader Num=5 Block=4 Sector=2 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset42] UnitName=ShermanFF Num=3 Block=4 Sector=2 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset43] UnitName=Hurric2 Num=2 wave=3 Block=0 Sector=12 factor=LessFuel,EID,BombAbout,EIE [Unitset44] UnitName=Hurric2 Num=1 Block=0 Sector=12 factor=LessFuel,EID,BombAbout,EIE [Unitset45] UnitName=SPIT1 Num=2 Block=0 Sector=12 factor=LessFuel,EID,EIE,PreferDF [Unitset46] UnitName=UKinf Num=8 wave=4 Block=0 Sector=12 factor=StandInLine,Occupy,EIE,NoTargNoMove,GoDestined [Unitset47] UnitName=Crusader Num=3 Block=0 Sector=11 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset48] UnitName=M3Lee Num=4 Block=0 Sector=11 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset49] UnitName=UKinf Num=8 Block=4 Sector=1 factor=StandInLine,Occupy,EIE,NoTargNoMove,GoDestined [Unitset50] UnitName=Crusader Num=3 Block=4 Sector=2 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset51] UnitName=M3Lee Num=4 Block=4 Sector=2 factor=StandInLine,EIE,NoTargNoMove,GoDestined [Unitset52] UnitName=Hurric2 Num=2 wave=5 Block=4 Sector=1 factor=LessFuel,EID,BombAbout,EIE [Unitset53] UnitName=Hurric2 Num=1 Block=4 Sector=1 factor=LessFuel,EID,BombAbout,EIE [Unitset54] UnitName=SPIT1 Num=2 Block=4 Sector=1 factor=LessFuel,EID,EIE,PreferDF [Unitset55] UnitName=Churchill Num=10 wave=6 Block=4 Sector=1 factor=StandInLine,EIE,NoTargNoMove,GoDestined,GreatGeneral [Unitset56] UnitName=Hurric2 Num=2 wave=7 Block=4 Sector=1 factor=LessFuel,EID,BombAbout,EIE [Unitset57] UnitName=Hurric2 Num=1 Block=4 Sector=1 factor=LessFuel,EID,BombAbout,EIE [Unitset58] UnitName=SPIT1 Num=2 Block=4 Sector=1 factor=LessFuel,EID,EIE,PreferDF [Unitset59] UnitName=SPIT1 Num=3 wave=8 Block=4 Sector=1 factor=LessFuel,EID,EIE,PreferDF [Unitset60] UnitName=DAKOTA Num=3 Block=4 Sector=1 BorneBlock=1 BorneSector=11 factor=LessFuel,EIE,EID [Unitset61] UnitName=Blenheim Num=2 Block=4 Sector=1 factor=LessFuel,EID,EIE,BombAbout,BombTargetEnemy [Unitset62] UnitName=Blenheim Num=3 Block=4 Sector=2 factor=LessFuel,EID,EIE,BombAbout,BombTargetEnemy [Unitset63] UnitName=UKinf Num=4 factor=AirBorne,Occupy,EIE,NoTargNoMove,GoDestined,GreatGeneral [Unitset64] SetName=RandomTree2 Num=25