[Mission] Name=Battle of the Bulge後編(独軍サイド) Author=ラファール Rank=8 PlaneSelectable=1 SubSelectable=1 DfPlane=Fw190D DfSub=Rocket Sky=0 Map=川雪雪雪河雪 Reward=4000 Capt_Win=友軍基地を守りきる。 Capt_Lose=友軍基地が陥落 Message=最悪だ!#今年のクリスマスは我々ドイツ民族にとって最も長い一日となるだろう。#今まで我々を勝利に導いていた霧は消え、空は完全に晴れ渡った。#つまり、航空兵力に劣る我々は圧倒的に不利になるということだ!#奴らはこの機会を狙って、かなりの規模の航空隊を繰り出してくるだろう。##最早、言うことはなにもない。#命の続く限り戦え。そしてできればそのままドイツに帰れ!#それが、私からの最後の指令だ。 Type=3 Atlas_Sort=3 Atlas_X=63 Atlas_Y=79 WinAtLimit=0 Limit_Comment= ReversePrior=0 BGM=0 [PlayerUnit] Block=6 Sector=5 Factor=InitOnBase [Camp1] WinCond= Escape=HTF,succeed,fail Wave1_comment=いいか?我々には増援は望めない。だから、死にたくなければムスタングには絶対に構うな。 Wave2_comment=スツーカ発進!できれば援護してやってくれ! Wave2_time=30 Wave3_comment=よし。四号戦車大隊前進! Wave3_time=80 Wave4_comment=ドイツ本土より援軍到着! Wave4_time=120 Wave5_comment=本土から最後の増援だ! Wave5_time=220 WinComment=なんとか追い払ったな。しかし、我々にはこれ以上の進撃は不可能だ。 SplashTargetPer=100 [Camp2] Escape=HTF,succeed,fail Wave2_comment=二方向から敵機! Wave2_time=40 Wave3_comment=敵のシャーマン大隊が動いた!このままでは全滅するぞ! Wave3_time=60 Wave4_comment=ベネルクス方面より敵機編隊確認! Wave4_time=100 Wave5_comment=糞!またもや敵機だ!皆殺しにされるぞ! Wave5_time=160 Wave6_comment=おお、神よ。なぜこんなにも敵機が・・・? Wave6_time=210 Wave7_comment=また爆撃機だ! Wave7_time=300 WinComment=神よ、何故我らを見捨てたまうのか? SplashTargetPer=100 [UnitSet1] UnitName=Bridge Num=3 camp=0 [UnitSet2] SetName=MiniBase Num=1 camp=1 Block=2 Sector=3 Factor= [UnitSet3] UnitName=Trench Num=1 camp=1 Block=2 Sector=1 Factor= [UnitSet4] UnitName=Trench Num=2 camp=1 Block=3 Sector=1 Factor=StandInLine [UnitSet5] SetName=LargeBase Num=1 camp=1 Block=3 Sector=5 Factor= [UnitSet6] SetName=SupplyBase Num=1 camp=1 Block=3 Sector=10 Factor= [UnitSet7] SetName=ModBase Num=1 camp=1 Block=4 Sector=1 Factor= [UnitSet8] UnitName=Trench Num=2 camp=1 Block=4 Sector=5 Factor=StandInLine [UnitSet9] UnitName=Trench Num=1 camp=1 Block=5 Sector=2 Factor= [UnitSet10] UnitName=WatchTower Num=1 camp=1 Block=5 Sector=1 Factor= [UnitSet11] UnitName=Partizan1 Num=6 camp=1 Block=5 Sector=4 Factor=InitOnTrench,Freeze,Target [UnitSet12] UnitName=Partizan1 Num=5 camp=1 Block=4 Sector=7 Factor=InitOnTrench,Freeze,Target [UnitSet13] UnitName=LRC Num=1 camp=1 Block=4 Sector=7 Factor=InitOnTrench,Freeze,Target [UnitSet14] UnitName=Partizan1 Num=5 camp=1 Block=4 Sector=3 Factor=InitOnTrench,Freeze,Target [UnitSet15] UnitName=LRC Num=1 camp=1 Block=4 Sector=3 Factor=InitOnTrench,Freeze,Target [UnitSet16] UnitName=GMinf Num=5 camp=1 Block=2 Sector=10 Factor=InitOnTrench,Freeze,Target [UnitSet17] UnitName=LRC Num=1 camp=1 Block=2 Sector=10 Factor=InitOnTrench,Freeze,Target [UnitSet18] UnitName=GMinf Num=5 camp=1 Block=3 Sector=4 Factor=InitOnTrench,Freeze,Target [UnitSet19] UnitName=LRC Num=1 camp=1 Block=3 Sector=4 Factor=InitOnTrench,Freeze,Target [UnitSet20] UnitName=GMinf Num=6 camp=1 Block=1 Sector=4 Factor=InitOnTrench,Freeze,Target [UnitSet21] UnitName=JagdTiger Num=2 camp=1 Block=3 Sector=1 Factor=Freeze,GreatGeneral,Target [UnitSet22] UnitName=Partizan1 Num=10 Block=3 Sector=10 Factor=Target [UnitSet23] UnitName=Tiger Num=5 Block=4 Sector=1 Factor=ZoneDefense,Target [UnitSet24] UnitName=Panzer4 Num=13 wave=3 Block=4 Sector=3 Factor=Occupy,GreatGeneral,Target [UnitSet25] UnitName=Churchill Num=10 camp=2 wave=1 Block=1 Sector=4 Factor=Target,Occupy,NoTargNoMove [UnitSet26] UnitName=UKinf Num=10 camp=2 wave=1 Block=1 Sector=4 Factor=Target,Occupy,NoTargNoMove [UnitSet27] UnitName=LRC Num=10 camp=2 wave=5 Block=0 Sector=4 Factor=Target,Occupy,NoTargNoMove [UnitSet28] UnitName=M4 Num=20 camp=2 wave=3 Block=6 Sector=4 Factor=Target,Occupy,NoTargNoMove [UnitSet29] UnitName=M5 Num=20 camp=2 wave=6 Block=7 Sector=4 Factor=Target,Occupy,NoTargNoMove [UnitSet30] UnitName=Bf109g Num=2 camp=1 wave=1 Level=4 Block=5 Sector=2 Factor=InitOnBase,EID,TouchDown,BombMobileEnemy [UnitSet31] UnitName=Fw190D Num=2 camp=1 wave=1 Level=2 Block=5 Sector=2 Factor=InitOnBase,EID,TouchDown,BombMobileEnemy,HaveRPack [UnitSet32] UnitName=Ju87D Num=8 camp=1 wave=2 Level=4 Block=3 Sector=2 Factor=InitOnBase,EID,TouchDown,BombMobileEnemy [UnitSet33] UnitName=Bf109f Num=5 camp=1 wave=4 Level=2 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy [UnitSet34] UnitName=Bf110E Num=3 camp=1 wave=5 Level=2 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy [UnitSet35] UnitName=He111H Num=5 camp=1 wave=4 Level=2 Block=7 Sector=2 Factor=EID,BombMobileEnemy [UnitSet36] UnitName=Ju88A Num=3 camp=1 wave=5 Level=2 Block=7 Sector=2 Factor=EID,BombMobileEnemy [UnitSet37] UnitName=P51D Num=2 camp=2 wave=1 Level=3 Block=4 Sector=5 Factor=EID,TouchDown,BombMobileEnemy [UnitSet38] UnitName=P47D Num=2 camp=2 wave=1 Level=3 Block=4 Sector=10 Factor=EID,TouchDown,BombMobileEnemy [UnitSet39] UnitName=B17E Num=6 camp=2 wave=1 Level=3 Block=4 Sector=12 Factor=EID [UnitSet40] UnitName=Typhoon Num=3 camp=2 wave=2 Level=4 Block=0 Sector=10 Factor=EID,TouchDown,BombMobileEnemy [UnitSet41] UnitName=Blenheim Num=3 camp=2 wave=2 Level=4 Block=0 Sector=10 Factor=EID,TouchDown,BombMobileEnemy [UnitSet42] UnitName=P38L Num=2 camp=2 wave=2 Level=3 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy,HaveRocket [UnitSet43] UnitName=P38L Num=1 camp=2 wave=5 Level=3 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy,HaveRocket [UnitSet44] UnitName=B25G Num=3 camp=2 wave=2 Level=3 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy [UnitSet45] UnitName=SPIT9 Num=3 camp=2 wave=4 Level=4 Block=0 Sector=10 Factor=EID,TouchDown,BombMobileEnemy [UnitSet46] UnitName=BeauFort Num=6 camp=2 wave=4 Level=4 Block=0 Sector=10 Factor=EID,TouchDown,BombMobileEnemy [UnitSet47] UnitName=P63 Num=3 camp=2 wave=5 Level=3 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy [UnitSet48] UnitName=P51D Num=3 camp=2 wave=6 Level=3 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy [UnitSet49] UnitName=B25G Num=5 camp=2 wave=6 Level=4 Block=7 Sector=2 Factor=EID,TouchDown,BombMobileEnemy [UnitSet50] UnitName=B17E Num=5 camp=2 wave=7 Level=4 Block=7 Sector=2 Factor=EID,BombMobileEnemy [UnitSet51] SetName=RandomTree Num=6