[Mission] Name=ダーウィン防衛戦 Author=缶 Rank=9 PlaneSelectable=1 SubSelectable=1 DfPlane=CA12 DfSub=RPack Sky=3 Map=陸陸陸海 Reward=1000 Capt_Win=敵軍陸上部隊の全滅 Capt_Lose=友軍陸上部隊の全滅 Message=日本軍は1942年6月のミッドウェー海戦で米空母3隻を撃沈して圧倒的勝利を収め、11月には連合軍の必死の反撃を物ともせずガダルカナル全島を攻略。そして1943年1月、ついにオーストラリア北端の都市ダーウィンへの上陸を開始しました。内陸への侵攻を許すことは、日本に対する包囲環の一角を崩され、勝利へのわずかな望みを断ち切られることと同義です。あなたはオーストラリア空軍の傑作機『CA-12 ブーメラン』を操作し、アメリカ軍と協力して日本軍を海に蹴り落としてください。 Type=3 Atlas_Sort=1 Atlas_X=15 Atlas_Y=142 WinAtLimit=0 Limit_Comment= ReversePrior=0 BGM=4 [Camp1] Name=連合軍 WinCond=NoEnemyTank,NoEnemyUnRelease Escape=HTF,succeed,fail Wave1_comment=整備兵「日本軍の夜襲だ!スクランブル急げー!」 Wave2_comment=沿岸砲兵「沿岸の部隊が砲撃を受けている!火力支援を要――ザーッ」         Wave2_time=10 Wave3_comment=基地司令「攻撃隊発進せよ。目標敵輸送船団」 Wave3_time=22 Wave4_comment=基地司令「予備機を発進させる。制空権を確保せよ」 Wave4_time=70 Wave5_comment=陸軍兵「飛行場正面で敵を迎え撃つ。軽戦車隊前へ!」 Wave5_time=87 Wave6_comment=米航空兵「こちら米航空義勇軍。遅れてすまない!これより支援を開始する!」 Wave6_time=112 Wave7_comment=僚機「あんなひよっ子どもまで上がってきてるぜ…まあ、今は贅沢なんて言ってられないが」 Wave7_time=150 ;必要に応じてWave6以下は入力してください。 WinComment=基地司令「日本軍の撃退に成功!よくやった!」 SplashEnemyPer= SplashTargetPer= EscFriendTargetPer= [Camp2] Name=日本軍 WinCond=NoEnemyTank,NoEnemyUnRelease Escape=HTF,succeed,fail Wave2_comment=隊長機「ゼロが次々上がってくるぞ…気を引き締めろ!」 Wave2_time=37 Wave3_comment=基地司令「奴らの戦闘機は化け物だ。内陸に誘い込んで各個撃破せよ」 Wave3_time=65 Wave4_comment=観測兵「重爆を含む敵陸軍機多数視認!」 Wave4_time=85 Wave5_comment=高射砲兵「あの塗装は…まさか!?司令に繋げろ!内陸より敵機!繰り返す、内陸より敵機!」 Wave5_time=115 Wave6_comment=通信兵「敵陸海軍機さらに接近!」 Wave6_time=145 ;必要に応じてWave6以下は入力してください。 WinComment=基地司令「基地は日本軍の手に落ちた。撤退して防衛線を張れ…」 SplashEnemyPer= SplashTargetPer= EscFriendTargetPer= [PlayerUnit] Block=1 Sector=6 Factor=InItOnBase ;連合軍 [UnitSet1] SetName=LargeBase Num=1 camp=1 wave=2 Level= Block=1 Sector=6 Factor= [UnitSet2] SetName=ModBase2 Num=1 camp=1 wave=2 Level= Block=2 Sector=6 Factor= [UnitSet3] UnitName=CA12 ;SetName= Num=1 camp=1 wave=1 Level=5 Block=1 Sector=6 Factor=InItOnBase,HaveRPack,TouchDown,EID,EIE,PreferDF [UnitSet4] UnitName=CA12 ;SetName= Num=2 camp=1 wave=1 Level=4 Block=2 Sector=6 Factor=InItOnBase,HaveRPack,TouchDown,EID,EIE [UnitSet5] UnitName=SBD ;SetName= Num=2 camp=1 wave=3 Level=3 Block=1 Sector=6 Factor=InItOnBase,TouchDown,EID,EIE,BombNavalEnemy [UnitSet6] UnitName=TBD ;SetName= Num=2 camp=1 wave=3 Level=4 Block=2 Sector=6 Factor=InItOnBase,HaveTorpedo,TouchDown,EID,EIE [UnitSet7] UnitName=B17E ;SetName= Num=5 camp=1 wave=6 Level= Block=0 Sector=10 Factor=BombLandEnemy,EID,EIE [UnitSet8] UnitName=CA12 ;SetName= Num=1 camp=1 wave=4 Level=4 Block=1 Sector=6 Factor=InItOnBase,HaveRPack,TouchDown,EID,EIE,PreferDF [UnitSet9] UnitName=CA12 ;SetName= Num=2 camp=1 wave=4 Level=3 Block=2 Sector=6 Factor=InItOnBase,HaveRPack,TouchDown,EID,EIE [UnitSet10] UnitName=P40 ;SetName= Num=2 camp=1 wave=6 Level=3 Block=0 Sector=10 Factor=BombAbout,BombLandEnemy,TouchDown,EID,EIE [UnitSet11] UnitName=F4F3 ;SetName= Num=2 camp=1 wave=6 Level=5 Block=0 Sector=10 Factor=NoBomb,BombLandEnemy,TouchDown,EID,EIE,PreferDF [UnitSet12] UnitName=B25G ;SetName= Num=3 camp=1 wave=6 Level=4 Block=0 Sector=10 Factor=BombLandEnemy,TouchDown,EID,EIE [UnitSet13] UnitName=CA12 ;SetName= Num=1 camp=1 wave=7 Level=4 Block=1 Sector=6 Factor=InItOnBase,HaveRPack,TouchDown,EID,EIE,PreferDF [UnitSet14] UnitName=CA12 ;SetName= Num=1 camp=1 wave=7 Level=3 Block=1 Sector=6 Factor=InItOnBase,HaveRPack,TouchDown,EID,EIE [UnitSet15] SetName=SupplyBase Num=1 camp=1 wave=2 Level= Block=2 Sector=1 Factor= [UnitSet16] SetName=ArmyBase2 Num=1 camp=1 wave=2 Level= Block=2 Sector=12 Factor= [UnitSet17] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=1 Sector=10 Factor=StandInLine [UnitSet18] UnitName=LRC ;SetName= Num=1 camp=1 wave=1 Level= Block=1 Sector=10 Factor=InItOnTrench,Freeze,Occupy [UnitSet19] UnitName=USinf ;SetName= Num=2 camp=1 wave=1 Level= Block=1 Sector=10 Factor=InItOnTrench,Freeze,Occupy [UnitSet20] UnitName=M4 ;SetName= Num=1 camp=1 wave=1 Level= Block=1 Sector=10 Factor=InItOnTrench,Freeze,Occupy [UnitSet21] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=1 Sector=11 Factor= [UnitSet22] UnitName=LRC ;SetName= Num=1 camp=1 wave=1 Level= Block=1 Sector=11 Factor=InItOnTrench,Freeze,Occupy [UnitSet23] UnitName=USinf ;SetName= Num=2 camp=1 wave=1 Level= Block=1 Sector=11 Factor=InItOnTrench,Freeze,Occupy [UnitSet24] UnitName=M4 ;SetName= Num=1 camp=1 wave=1 Level= Block=1 Sector=11 Factor=InItOnTrench,Freeze,Occupy [UnitSet25] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=2 Sector=3 Factor=StandInLine [UnitSet26] UnitName=LRC ;SetName= Num=1 camp=1 wave=1 Level= Block=2 Sector=3 Factor=InItOnTrench,Freeze,Occupy [UnitSet27] UnitName=USinf ;SetName= Num=2 camp=1 wave=1 Level= Block=2 Sector=3 Factor=InItOnTrench,Freeze,Occupy [UnitSet28] UnitName=M4 ;SetName= Num=1 camp=1 wave=1 Level= Block=2 Sector=3 Factor=InItOnTrench,Freeze,Occupy [UnitSet29] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=2 Sector=4 Factor= [UnitSet30] UnitName=LRC ;SetName= Num=1 camp=1 wave=1 Level= Block=2 Sector=4 Factor=InItOnTrench,Freeze,Occupy [UnitSet31] UnitName=USinf ;SetName= Num=2 camp=1 wave=1 Level= Block=2 Sector=4 Factor=InItOnTrench,Freeze,Occupy [UnitSet32] UnitName=M4 ;SetName= Num=1 camp=1 wave=1 Level= Block=2 Sector=4 Factor=InItOnTrench,Freeze,Occupy [UnitSet33] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=2 Sector=10 Factor=StandInLine [UnitSet34] UnitName=LRC ;SetName= Num=1 camp=1 wave=1 Level= Block=2 Sector=10 Factor=InItOnTrench,Freeze,Occupy [UnitSet35] UnitName=USinf ;SetName= Num=2 camp=1 wave=1 Level= Block=2 Sector=10 Factor=InItOnTrench,Freeze,Occupy [UnitSet36] UnitName=M4 ;SetName= Num=1 camp=1 wave=1 Level= Block=2 Sector=10 Factor=InItOnTrench,Freeze,Occupy [UnitSet37] UnitName=USinf ;SetName= Num=5 camp=1 wave= Level= Block=1 Sector=6 Factor=NoTargNoMove,ZoneDefense,Occupy [UnitSet38] UnitName=USinf ;SetName= Num=5 camp=1 wave= Level= Block=2 Sector=12 Factor=NoTargNoMove,ZoneDefense,Occupy [UnitSet39] UnitName=USinf ;SetName= Num=5 camp=1 wave= Level= Block=2 Sector=6 Factor=NoTargNoMove,ZoneDefense,Occupy [UnitSet40] UnitName=USinf ;SetName= Num=5 camp=1 wave= Level= Block=2 Sector=1 Factor=NoTargNoMove,ZoneDefense,Occupy [UnitSet41] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=3 Sector=4 Factor=AlReadyDead [UnitSet42] UnitName=LRC ;SetName= Num=1 camp=1 wave=2 Level= Block=3 Sector=4 Factor=InItOnTrench,Freeze,Occupy,GoRight,AlreadyDead [UnitSet43] UnitName=FTC ;SetName= Num=1 camp=1 wave=1 Level= Block=3 Sector=4 Factor=InItOnTrench,Freeze,QuartHP,GoRight [UnitSet44] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=3 Sector=5 Factor=AlReadyDead [UnitSet45] UnitName=LRC ;SetName= Num=1 camp=1 wave=2 Level= Block=3 Sector=5 Factor=InItOnTrench,Freeze,QuartHP,Occupy,GoRight [UnitSet46] UnitName=FTC ;SetName= Num=1 camp=1 wave=1 Level= Block=3 Sector=5 Factor=InItOnTrench,Freeze,QuartHP,GoRight [UnitSet47] UnitName=Trench ;SetName= Num=1 camp=1 wave= Level= Block=3 Sector=6 Factor=QuartHP [UnitSet48] UnitName=LRC ;SetName= Num=1 camp=1 wave=2 Level= Block=3 Sector=6 Factor=InItOnTrench,Freeze,QuartHP,Occupy,GoRight [UnitSet49] UnitName=FTC ;SetName= Num=1 camp=1 wave=2 Level= Block=3 Sector=6 Factor=InItOnTrench,Freeze,AlreadyDead,GoRight [UnitSet50] UnitName=M3 ;SetName= Num=6 camp=1 wave=5 Level= Block=0 Sector=11 Factor=StandInLine,GoRight,Occupy,GreatGeneral ;日本軍 [UnitSet51] UnitName=ZERO21 ;SetName= Num=1 camp=2 wave=1 Level=5 Block=2 Sector=8 Factor=BombAbout,TouchDown,EID,EIE,GoLeft [UnitSet52] UnitName=TYPE0TP ;SetName= Num=1 camp=2 wave=1 Level= Block=2 Sector=8 BorneBlock=2 BorneSector=2 Factor=EID,EIE,GoLeft [UnitSet53] UnitName=JPinf ;SetName= Num=3 camp=2 wave= Level= Block=2 Sector=8 Factor=AirBorne,GreatGeneral,Occupy [UnitSet54] UnitName=ZERO21 ;SetName= Num=1 camp=2 wave=1 Level=5 Block=3 Sector=3 Factor=BombAbout,TouchDown,EID,EIE,GoLeft [UnitSet55] UnitName=TYPE0TP ;SetName= Num=1 camp=2 wave=1 Level= Block=3 Sector=3 BorneBlock=2 BorneSector=9 Factor= [UnitSet56] UnitName=JPinf ;SetName= Num=1 camp=2 wave= Level= Block=3 Sector=3 Factor=AirBorne,GreatGeneral,Occupy [UnitSet57] UnitName=ZERO21 ;SetName= Num=2 camp=2 wave=1 Level=4 Block=3 Sector=9 Factor=BombAbout,TouchDown,EID,EIE,GoLeft [UnitSet58] UnitName=TYPE0TP ;SetName= Num=1 camp=2 wave=1 Level= Block=3 Sector=9 BorneBlock=3 BorneSector=3 Factor= [UnitSet59] UnitName=JPinf ;SetName= Num=3 camp=2 wave= Level= Block=3 Sector=9 Factor=AirBorne,GreatGeneral,Occupy [UnitSet60] UnitName=ZERO21 ;SetName= Num=5 camp=2 wave=2 Level=4 Block=4 Sector=8 Factor=HaveRPack,InItOnBase,TouchDown,EID,EIE [UnitSet61] UnitName=ZERO52 ;SetName= Num=2 camp=2 wave=3 Level=5 Block=5 Sector=1 Factor=PreferDF,NoBomb,TouchDown,EID,EIE [UnitSet62] UnitName=ZERO52 ;SetName= Num=2 camp=2 wave=3 Level=4 Block=5 Sector=2 Factor=NoBomb,TouchDown,EID,EIE [UnitSet63] UnitName=SUISEI ;SetName= Num=4 camp=2 wave=3 Level=4 Block=5 Sector=3 Factor=TouchDown,EID,EIE [UnitSet64] UnitName=TYPE1 ;SetName= Num=2 camp=2 wave=4 Level=5 Block=5 Sector=1 Factor=PreferDF,HaveRPack,EID,EIE [UnitSet65] UnitName=TYPE1 ;SetName= Num=2 camp=2 wave=4 Level=4 Block=5 Sector=2 Factor=HaveRPack,EID,EIE [UnitSet66] UnitName=Betty ;SetName= Num=4 camp=2 wave=4 Level= Block=5 Sector=3 Factor=EID,EIE [UnitSet67] UnitName=Hiryu ;SetName= Num=4 camp=2 wave=4 Level= Block=5 Sector=3 Factor=EID,EIE [UnitSet68] UnitName=HIEN ;SetName= Num=3 camp=2 wave=5 Level=4 Block=0 Sector=9 Factor=NoBomb,LessFuel [UnitSet69] UnitName=ZERO52 ;SetName= Num=1 camp=2 wave=6 Level=5 Block=5 Sector=1 Factor=PreferDF,NoBomb,EID,EIE [UnitSet70] UnitName=ZERO21 ;SetName= Num=2 camp=2 wave=6 Level=4 Block=5 Sector=2 Factor=NoBomb,EID,EIE [UnitSet71] UnitName=HIEN ;SetName= Num=1 camp=2 wave=6 Level=5 Block=5 Sector=1 Factor=NoBomb,EID,EIE,TouchDown [UnitSet72] UnitName=TYPE1 ;SetName= Num=2 camp=2 wave=6 Level=4 Block=5 Sector=2 Factor=NoBomb,EID,EIE,TouchDown [UnitSet73] UnitName=SUISEI ;SetName= Num=6 camp=2 wave=6 Level=4 Block=5 Sector=3 Factor=EID,EIE [UnitSet74] UnitName=TroopShip ;SetName= Num=6 camp=2 wave=1 Level= Block=5 Sector=1 Factor=StandInLine,GreatGeneral,GoLeft [UnitSet75] UnitName=JPinf ;SetName= Num=3 camp=2 wave= Level= Block=5 Sector=1 Factor=Embark,Occupy [UnitSet76] UnitName=CHINU ;SetName= Num=7 camp=2 wave= Level= Block=5 Sector=1 Factor=Embark,Occupy [UnitSet77] UnitName=Cruiser ;SetName= Num=3 camp=2 wave= Level= Block=4 Sector=5 Factor=GoLeft,StandInLine [UnitSet78] SetName=TaskForce1 Num=1 camp=2 wave= Level= Block=4 Sector=10 Factor=Freeze,GoLeft,StandInLine