[Mission] Name=日本海海戦 フリー版 Author=KGB Rank=9 PlaneSelectable=1 SubSelectable=1 DfPlane=IL10 DfSub=None Sky=4 Map=海海海海 Reward=2500 Capt_Win=敵旗艦の撃沈 Capt_Lose=連邦軍空母の全滅 Message=アメリカと日本の二カ国を同時に敵に回すのは少し厳しいので、日本を早急に屈服させなければならない。日本の主力艦隊が北海道近海に現れたとの情報が先程入った。今こそロシア=日本戦争の雪辱を晴らす時である。敵艦隊を奇襲、日本の時代遅れの象徴「ヤマト」を粉砕し、単独講和を引き出す。#(爆撃を始める前に、制空権を確保しましょう。第二波までの震電と第二波の陣風は爆撃機しか狙わないので、それを逆に利用して撃墜しましょう) Type=0 Atlas_Sort=2 Atlas_X=170 Atlas_Y=25 WinAtLimit=0 Limit_Comment= ReversePrior=0 BGM=2 [Camp1] WinCond=NoEnemyHead Escape=HTF,fail,NoR Wave1_comment=よし、敵の数は大したことないな。 Wave2_comment=どうやってこんなに積んでるのか。 Wave2_time=35 Wave3_comment=ヤマトを沈めろ! Wave3_time=80 WinComment=「大本営発表。帝國海軍は本八日未明北海道沖において「ソ」軍艦隊並に航空兵力に對し大なる戰果を収めたり」 SplashEnemyPer= SplashTargetPer= EscFriendTargetPer= [Camp2] WinCond=NoEnemyHead Escape=HTF,succeed,NoL Wave2_comment=敵の増援! Wave2_time=30 Wave3_comment=特攻隊か!?空母が危ない! Wave3_time=60 WinComment=「大本営発表。帝國海軍は本八日未明北海道沖において「ソ」軍艦隊並に航空兵力に對し大なる戰果を収めたり」 SplashEnemyPer= SplashTargetPer= EscFriendTargetPer= [PlayerUnit] Block=1 Sector=5 Factor=InitOnBase [UnitSet1] UnitName=YAK9U Num=45 camp=1 wave=1 Level=2 Block=1 Sector=5 Factor=InitOnBase,StandInLine,HaveRocket,HalfHP,EIE,TouchDown [UnitSet2] UnitName=IL10 Num=20 camp=1 wave=1 Level=2 Block=1 Sector=5 Factor=InitOnBase,StandInLine,HalfHP,EIE,TouchDown,PinPointBomb [UnitSet3] UnitName=Carrier Num=10 camp=1 wave=1 Block=0 Sector=4 Factor=EIE [UnitSet4] SetName=TaskForce3 camp=1 wave=1 Block=1 Sector=1 Factor=EIE [UnitSet5] setName=BattleForce2 camp=1 wave=1 Block=1 Sector=5 Factor=EIE [UnitSet6] setName=BattleForce2 camp=1 wave=1 Block=1 Sector=10 Factor=EIE [UnitSet7] UnitName=Cruiser Num=10 camp=1 wave=1 Block=1 Sector=11 Factor=EIE [UnitSet8] UnitName=YAK9U Num=25 camp=1 wave=2 Level=2 Block=1 Sector=1 Factor=InitOnBase,StandInLine,HaveRPack,HalfHP,EIE,TouchDown [UnitSet9] UnitName=IL10 Num=20 camp=1 wave=2 Level=2 Block=1 Sector=1 Factor=InitOnBase,StandInLine,HalfHP,EIE,TouchDown,PinPointBomb [UnitSet10] UnitName=IL10 Num=6 camp=1 wave=3 Level=3 Block=1 Sector=1 Factor=InitOnBase,StandInLine,EIE,TouchDown,PinPointBomb,HalfHP [UnitSet11] UnitName=TYPE5 Num=10 camp=2 wave=1 Level=4 Block=4 Sector=8 Factor=HaveRPack,InitOnBase,StandInLine,EIE,TouchDown,PreferDF [UnitSet12] UnitName=JINPU Num=5 camp=2 wave=1 Level=4 Block=4 Sector=8 Factor=HaveRPack,InitOnBase,StandInLine,EIE,TouchDown,PreferDF [UnitSet13] UnitName=SINDEN Num=4 camp=2 wave=1 Level=4 Block=4 Sector=8 Factor=HaveRPack,InitOnBase,StandInLine,EIE,TouchDown,ICOnly [UnitSet14] UnitName=RYUSEI Num=5 camp=2 wave=1 Level=4 Block=4 Sector=8 Factor=InitOnBase,StandInLine,EIE,TouchDown,PinPointBomb [UnitSet15] SetName=BattleForce3 camp=2 wave=1 Block=3 Sector=8 Factor=StandInLine,EIE [UnitSet16] SetName=BattleForce3 camp=2 wave=1 Block=4 Sector=3 Factor=StandInLine,EIE [UnitSet17] SetName=TaskForce3 camp=2 wave=1 Block=4 Sector=4 Factor=Freeze,StandInLine [UnitSet18] UnitName=Dreadnaught Num=1 camp=2 wave=1 Block=4 Sector=11 Factor=GreatGeneral,Freeze,Target [UnitSet19] UnitName=SIDEN21 Num=10 camp=2 wave=2 Level=4 Block=4 Sector=8 Factor=HaveRPack,InitOnBase,StandInLine,EIE,TouchDown,PreferDF [UnitSet20] UnitName=JINPU Num=4 camp=2 wave=2 Level=4 Block=4 Sector=8 Factor=HaveRPack,InitOnBase,StandInLine,EIE,TouchDown,ICOnly [UnitSet21] UnitName=SINDEN Num=4 camp=2 wave=2 Level=4 Block=4 Sector=8 Factor=HaveRPack,InitOnBase,StandInLine,EIE,TouchDown,ICOnly [UnitSet22] UnitName=RYUSEI Num=5 camp=2 wave=2 Level=4 Block=4 Sector=8 Factor=InitOnBase,StandInLine,EIE,TouchDown,PinPointBomb,HaveTorpedo [UnitSet23] UnitName=SINDEN Num=5 camp=2 wave=3 Level=5 Block=5 Sector=2 Factor=PinPointBomb,StandInLine,EIE,NoStrafe,TouchDown