[Mission] Name=第7話・輸送機を護衛せよ!! Author=ヒマラヤ山脈 Rank=9 PlaneSelectable=1 SubSelectable=1 DfPlane=REPPU DfSub=None Sky=0 Map=陸陸陸陸陸陸 Reward=3000 Capt_Win=敵戦闘機・地上部隊を殲滅する Capt_Lose=地上部隊(輸送機搭乗中を含む)の被害が四割を超える Message=前回の作戦により、地上兵力の補充は完了した。#しかし、前にも述べたように航空兵力は圧倒的に足りていない。そして航空機とともにパイロットの数も不足している。#よって、ここの基地をベースに我々は戦力の回復に専念する。#明日の昼、兵力を積んだ輸送機がここへ向かってくる。当然、敵も黙っているわけもないだろう、おそらく全力で輸送機をたたき落としに来る。#ここで戦力が回復できなければ、奴らの頭を押さえることは出来ないだろう。#なんとしても輸送機を守り抜き、作戦を成功に導いてくれ!! Type=2 Atlas_Sort=4 Atlas_X=65 Atlas_Y=61 WinAtLimit=0 Limit_Comment= ReversePrior=0 BGM=0 [PlayerUnit] Block=4 Sector=4 Factor=InitOnBase [Camp1] WinCond=NoEnemyFighter,NoEnemyEmbark,NoEnemyTank,NoEnemyUnRelease Escape=HTF,succeed,fail Wave1_comment=さっそく敵のおでましだ。輸送機に指一本触れさせるな!! Wave2_comment=第二次輸送班到着!! Wave2_time=45 Wave3_comment=第三次輸送班到着!! 第二次迎撃隊発進せよ!! Wave3_time=95 Wave4_comment=第四次輸送班到着!! これで最後だッ!! Wave4_time=120 WinComment=敵戦闘機を殲滅。戦力の回復完了!! [Camp2] WinCond=OrCheck Escape=HTF,succeed,fail Wave2_comment=敵戦闘機接近!! 数は少ない、さっさと落とすぞ!! Wave2_time=20 Wave3_comment=敵戦車隊接近!! 上空に爆撃機もいるぞ!! Wave3_time=75 Wave4_comment=第四次輸送班、敵の数が多すぎる!! 部隊を投下して離脱しろ!! Wave4_time=125 Wave5_comment=敵戦闘機第五派確認!! Wave5_time=150 WinComment=これでは兵力が足りない!! 全部隊戦線から離脱せよ!! SplashTargetPer=40 [UnitSet1] SetName=LargeBase Num=1 camp=1 Block=4 Sector=4 -------------------------------------------------------------- [UnitSet2] UnitName=REPPU Num=2 camp=1 wave=1 Level=4 Block=4 Sector=4 Factor=InitOnBase,TouchDown,EID [UnitSet3] UnitName=REPPU Num=1 camp=1 wave=1 Level=5 Block=4 Sector=4 Factor=InitOnBase,TouchDown,EID [UnitSet4] UnitName=TYPE5 Num=2 camp=1 wave=1 Level=4 Block=4 Sector=4 Factor=InitOnBase,TouchDown,EID [UnitSet5] UnitName=SIDEN21 Num=2 camp=1 wave=3 Level=4 Block=4 Sector=4 Factor=InitOnBase,TouchDown,EID [UnitSet6] UnitName=TENRAI Num=1 camp=1 wave=3 Level=3 Block=4 Sector=4 Factor=InitOnBase,TouchDown,EID ------------------------------------------------------- [UnitSet7] UnitName=KI83 Num=1 camp=1 wave=1 Level=3 Block=0 Sector=10 Factor=TouchDown,EID [UnitSet29] UnitName=Type0TP Num=4 camp=1 wave=1 Block=0 Sector=10 Factor=TouchDown [UnitSet8] UnitName=Type0TP Num=4 camp=1 wave=2 Block=0 Sector=10 Factor=TouchDown [UnitSet9] UnitName=REPPU Num=1 camp=1 wave=3 Level=3 Block=0 Sector=10 Factor=TouchDown,EID [UnitSet10] UnitName=Type0TP Num=3 camp=1 wave=3 Block=0 Sector=10 Factor=TouchDown [UnitSet11] UnitName=TYPE5 Num=1 camp=1 wave=4 Level=5 Block=0 Sector=10 Factor=TouchDown,EID [UnitSet12] UnitName=Type0TP Num=3 camp=1 wave=4 Block=0 Sector=10 BorneBlock=1 BorneSector=8 ---------------------------------------------------------------------- [UnitSet13] UnitName=F8F Num=4 camp=2 wave=2 Level=4 Block=7 Sector=1 Factor=EID,HaveRPack,NoStrafe [UnitSet14] UnitName=P51D Num=4 camp=2 wave=5 Level=4 Block=7 Sector=1 Factor=EID,NoBomb,NoStrafe [UnitSet15] UnitName=P47D Num=4 camp=2 wave=5 Level=4 Block=7 Sector=1 Factor=EID,NoBomb,NoStrafe [UnitSet16] UnitName=P38L Num=2 camp=2 wave=4 Level=5 Block=7 Sector=1 Factor=EID,BombAbout,NoStrafe [UnitSet17] UnitName=P38L Num=4 camp=2 wave=4 Level=3 Block=7 Sector=1 Factor=EID,BombAbout,NoStrafe [UnitSet18] UnitName=P51D Num=5 camp=2 wave=4 Level=4 Block=7 Sector=1 Factor=EID,BombAbout,NoStrafe [UnitSet19] UnitName=B29 Num=4 camp=2 wave=3 Block=7 Sector=1 Factor=EID [UnitSet20] UnitName=P51C Num=2 camp=2 wave=5 Level=5 Block=7 Sector=1 Factor=EID,BombAbout,NoStrafe ------------------------------------------------------------------------- [UnitSet21] UnitName=FTC Num=2 camp=1 Block=4 Sector=8 [UnitSet22] UnitName=CHIHA Num=4 camp=1 wave=1 Block=4 Sector=3 Factor=StandInLine,ActiveDefense,Target [UnitSet23] UnitName=LRC Num=5 camp=1 wave=1 Block=4 Sector=7 Factor=StandInLine,ActiveDefense,Target [UnitSet24] UnitName=JPinf Num=6 camp=1 wave=1 Block=4 Sector=7 Factor=StandInLine,ActiveDefense,Target [UnitSet25] UnitName=JPinf Num=4 camp=1 Block=0 Sector=10 Factor=AirBorne,Target -------------------------------------------------------------------- [UnitSet26] UnitName=M3 Num=4 camp=2 wave=3 Block=7 Sector=1 Factor=StandInLine [UnitSet27] UnitName=USinf Num=6 camp=2 wave=3 Block=7 Sector=1 Factor=StandInLine [UnitSet28] UnitName=M26 Num=10 camp=2 wave=3 Block=7 Sector=1 Factor=StandInLine [UnitSet30] UnitName=F6F5 Num=6 camp=2 wave=1 Level=4 Block=7 Sector=1 Factor=EID,NoBomb [UnitSet31] UnitName=P51D Num=1 camp=2 wave=3 Level=5 Block=7 Sector=1 Factor=EID,NoBomb,NoStrafe [UnitSet32] SetName=RandomTree Num=49 camp=0 [UnitSet33] SetName=RandomTree Num=49 camp=0